Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
iRacing have fixed the VR issue that was broken by the recently released Hotfix 2, so if you had issues with OpenVR/OpenXr, it should now work normally.
Build notes:
SIMULATION:
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Virtual Reality
Fixed a critical crash error happening during initialization of OpenVR.
Visual Effects
Fixed an issue with low resolution particles appearing to draw over cars and other objects when Medium Quality rendering was selected for use.
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