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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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iRacing have deployed a couple of hotfixes since their recent major build update, fixing issues with active reset, graphic options and some tweaks to the cars and tracks.

Hotfix 1 build notes:

iRACING UI:

————————————————————–

Paint Shop

Fixed an issue where a variety of vehicles were appearing with dents and scrapes in the Paint Shop while high shader quality was in use. Now, in order to see how your car will look with severe scrape damage, you’ll have to go do it yourself out on the track!

SIMULATION:

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Active Reset

Fixed an issue where vehicle fuel level and the ignition state were not correctly being restored when Active Reset was Run.

Fixed an issue where the default Custom Sector Start and End Points created by Active Reset were not working when the car was traveling above 120mph. The extra space that is added before the Custom Sector line is drawn is now scaled with velocity, so that the car no longer misses the Custom Sector Start Point.

Physics

Fixed an issue where vehicle collisions were disabled during Heat Racing Sessions if the preceding Session included separate run groups.

Graphics

Fixed an issue where the Field of View slider in the Graphics Options Menu was no longer functional.

Fixed an issue where some crowds could appear to be coated in metal or shiny mud.

Force Feedback

A new setting, “[Force Feedback] enableRunawayProtection=1”, has been added to the “app.ini” file. Setting this toggle to “0” turns off all Force Feedback Runaway protections and it should ONLY be set if you are using a Force Feedback Joystick.

CARS:

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GT3 Cars

For the New Damage Model, reduced the friction coefficients on the rub blocks to prevent snagging on soft surfaces.

NASCAR Camping World Truck Series Trucks

iRacing setups have been updated.

NASCAR Cup Series Next Gen Cars

iRacing setups have been updated.

Fixed an issue where these cars appeared to be using the incorrect aero package at Charlotte Motor Speedway.

ARCA Menards Chevrolet Impala

iRacing setups have been updated.

BMW M Hybrid V8

For the New Damage Model, fixed an issue where the front hazard lights were remaining lit even after the nose was removed by damage.

For the New Damage Model, reduced the friction coefficients on the lateral sides of the car to prevent snagging on soft surfaces.

Fixed some digital display settings issues with traction control and brake bias.

Dallara P217

For the New Damage Model, reduced the friction coefficients on the lateral sides of the car to prevent snagging on soft surfaces.

Mercedes-AMG W13 E Performance

For the New Damage Model, fixed an issue where floor contacts were not causing sparks.

Fixed an issue where the driver name was being stamped over the rear wing.

TRACKS:

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Circuit de Nevers Magny-Cours

Some corner-cut penalties have been increased.

Some missing wall end-caps have been added.

Circuit Park Zandvoort

Patched a hole in the world.

Daytona International Speedway

(Oval – 2008) – Fixed an issue where the starting grid was not expanded to 60 entrants as advertised.

Five Flags Speedway

Lighting has been improved.

Lincoln Speedway

Night lighting has been added and enabled. The team of lamplighters who made this happen have now moved on to work on Lucas Oil Speedway next!

The flagger booth is now a solid object.

Road America

Removed a newly formed track bump.

Sebring International Raceway

Catch fences have been updated.

Terrain textures have been improved.

Fixed an issue with a flashing ground texture.

Texas Motor Speedway

(Oval) – Fixed an issue where the starting grid was not expanded to 60 entrants as advertised.

Twin Ring Motegi

(Oval) – Fixed an issue where the starting grid was not expanded to 60 entrants as advertised.

Hotfix 2 build notes:

iRACING UI:

————————————————————–

Paint Shop

VRS logos have been updated.

SIMULATION:

————————————————————–

Race Control

The penalty type for where the second-line leader is ahead of the first-line leader at the moment of the green flag has been switched from a stop-and-go to a drive-through.

Active Reset

Fixed an issue where several tire conditioning states were not being saved and reset correctly with Active Reset.

New Damage Model

If a wheel is already broken, force is no longer applied to the suspension.

– – This fixes an issue where wheels could have been left in an extended position after fixing a hyperextended suspension.

Graphics

Fixed a critical issue with VR framerate performance due to cockpit rendering changes.

Fixed an issue where a ghost car would block the player’s cockpit from rendering. Spooky!

Fixed an issue where some dirt surfaces could appear to flicker.

SpeedTree shadows now to obey the “High Quality Trees” setting.

Fixed a misspelling in the Graphics Options Menu.

Force Feedback

The recently added runaway wheel safety protection feature has been tuned to be more targeted to only situations where it might be needed, and the effect will dissipate much quicker if triggered.

The default FFB Smoothing is now set to 0% instead of 15%.

Usability Settings

Some new entries have been added to the [Adaptive] section of the “app.ini” file, including:

highContrastCursor=1 | Makes the cursor larger and uses a more contrasting color for better visibility.

raceLineWidth=0.6 | Allows you to make the raceline wider (in meters) for better visibility.

pitLineAlwaysVisible=1 | Makes the pit road entry/exit lines always visible, making finding the pit road entrance easier.

Some additional hidden entries exist to control the color of the pit lines. For more information, see the iRacing forums post here: https://forums.iracing.com/discussion/2145/adaptive-adjustments/p1

CARS:

————————————————————–

NASCAR Cup Series Cars

Fixed an issue with dents and scrapes appearing on these vehicles in interface models.

[Legacy] V8 Supercar – 2014 Cars

Fixed an issue with dents and scrapes appearing on these vehicles in interface models.

BMW M4 GT4

Engine sounds have been improved.

BMW M Hybrid V8

Draft parameters have been adjusted.

Wheel tethers have been lengthened slightly to prevent the rear wheels from getting stuck against the bodywork after becoming hinged.

Front tires are no longer invisible from cockpit cameras.

Fixed a spelling error in the garage with fourth gear.

Dallara iR-01

Fixed an issue with dents and scrapes appearing on carbon fiber surfaces of this vehicle in interface models.

Dallara P217

Wheel tethers have been lengthened slightly to prevent the rear wheels from getting stuck against the bodywork after becoming hinged.

Dirt Late Model

(Super) – iRacing setups have been updated.

Dirt UMP Modified

iRacing setups have been updated.

Formula Vee

Fixed an issue with ambient occlusion and normal maps appearing incorrect on this car in interface models.

Mercedes-AMG GT3 2020

Fixed an issue with the endurance lights of the interface model for this car.

Mercedes-AMG W13 E Performance

Weight distribution adjustments have been removed from the garage options.

For the New Damage Model, a tuning pass has been completed, including increasing the break limits for wheels.

Toyota GR86

Setup parameters have been updated, including: raised minimum tire pressures, limited minimum fuel, and limited maximum front camber.

Fixed an issue where some engine components appeared to be missing for VR users when the car hood was removed from damage.

TRACKS:

————————————————————–

Circuit de Nevers Magny-Cours

A group of floating fans have been grounded.

Lucas Oil Speedway

Night lighting is now available and enabled at this track!

Caution lights have been plugged-in.

Sebring International Raceway

Fixed an issue where specular maps were not working correctly at this track when Low Shader Details were in use.

Catch fences have been updated.

Wild West Motorsports Park

Fixed an issue with a bright pink line appearing on a hillside.

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