Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Studio 397 are now attempting to post weekly updates. Their current update includes the news that the McLaren MP4/13 1998, McLaren MP4/8 1993, McLaren M23, BMW M2 CS Racing, Porsche 991 GT3 Cup and Nürburgring Nordschleife (2018) have received updates.
The MP4/8, MP4/13 and the M23 all got an update to the new materials (PBR shaders).
BMW M2 CS Racing v1.39
Slightly softer steering links to reduce vibration
Slightly lower center of gravity to match the data
Tweaked differential locks and preload (higher)
New default front camber set to -3.0 deg
Readjusted dampers
Reduced the bounciness over curbs
Fixed opponent classes filtering. Each class can now be run separately, single player and multiplayer.Porsche 991 GT3 Cup v1.31
Fixed opponent classes filtering. Each class can now be run separately, single player and multiplayer.Nürburgring Nordschleife (2018) v1.51
Adjusted fog and haze settings for more visibility.
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