As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
This is one of the fastest and most renowned rally locations in the world, featuring colossal jumps and blisteringly high average speeds. The thick gravel and the undulating nature of this course mean that car control and balance are especially significant when navigating the Finish Stages. If you don’t have the season pack you can guy the location here.
Stage Conditions (General):
Daytime / Clear / Dry Surface
Daytime / Overcast / Dry Surface
Sunset / Cloudy / Dry Surface
Dusk / Cloudy / Wet Surface
Dusk / Overcast / Dry Surface
Night / Clear / Dry Surface
Stage Conditions (Time Trial):
Daytime / Clear / Dry Surface
Dusk / Cloudy / Wet Surface
Here are the release notes for the 1.10.1 software update:
Broadcast Mode:
Resolved issue where vehicles were flickering when using Trackside cameras.
Resolved issues where Trackside cameras were not accurately following cars in Rallycross Events.
Resolved issue where game would crash when switching cameras.
Made a number of minor updates and big fixes to feature.Hardware:
Resolved issues where game would periodically stutter when USB input devices are connected, in some specific scenarios.Miscellaneous:
Resolved issue where some trackside banners appeared as blank images.
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