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Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

 

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Making it’s debut in 2018, the BMW M4 GT4 is powered by a 3.0L straight-6 S66 M TwinPower turbo and produces 440hp at 7200rpm. It will join Raceroom’s other three GT4-class cars in December.



Length: 4.67m
Wheelbase: 2.82m
Fuel tank: 125L
Carbon fibre doors, roof, bonnet
Minimum racing weight (pre-BOP) 1430kg
Weight distribution: 52F/48R
Engine: 3.0L straight-6 S66 M TwinPower turbo
Torque approx 550nm from 2000-5500rpm
Power approx 440hp @ 7200rpm
Motorsport ABS
Motorsport Traction control
Wheels: 18″ x 11″ all round
Tyres: 300/660 R18 all round




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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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