Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Studio 397 today published their October, 2021 roadmap detailing exactly what the studio has been working on behind the scenes. Check out the full roadmap for more information as I don’t tend to cover things unrelated to the public software.
The main thing featured in the roadmap is that driver labels are coming back. I think these were in the ISI engine all the way from Sportscar GT? Previously they would just be the name with an ugly white spike heading down to the car. Now? They look like this:
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