If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Studio 397 posted their roadmap yesterday and while it mainly previews Zandvoort 2021 (released today), it does detail a couple of upcoming improvements (now in beta) that many will be pleased to hear:
Faster Loading Times
The new build includes some code reworking to help with optimizing game loading and series switching times, which should present players with improved performance across the UI and when loading into rFactor 2. These changes have been developed as an initial pass at improving the responsiveness and speed of the software across the board, and already we have seen reports that suggest our initial changes are offering a real world improvement to the rFactor 2 experience.
Increased Exposure Settings
The new beta build has also shipped with some graphics improvements that have been made around low light exposure, especially within the cockpit of the cars. We have identified areas where we have made some minor adjustments to low light graphics settings, including a pass on cloud textures rebalancing and increasing the brightness of heavier clouds. These changes, in conjunction with some minor adjustments to cockpit camera PFX settings to allow for more exposure adjustment to produce slightly higher maximum exposure when running in nighttime conditions, which should improve the natural feeling of cockpit camera exposure behaviour out on the track.
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