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Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

 

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Studio 397 have updated their Porsche 911 GT3 Cup car and released their newly rebuilt 2021 Zandvoort.

Porsche 911 GT3 Cup v1.41

– External cam position tuning.
– Minor fix to AI driving line to help avoid hitting curbs and flipping.

Zandvoort 2021 v2.50

Complete update and rebuild of Zandvoort to track state in July 2021, including curb colours and reported DRS zones at the time.
Any adjustments since July 2021 will be addressed in a post release update.
Major rework of terrain to conform to point cloud data.
All major assets rebuilt from scratch including Pit Building, Grandstands and more.
Barriers remodelled and updated to the latest state.
Added various grandstands and props to simulate a reasonably large event.
All new foliage objects and materials.
All latest new PBR materials.
Added new spectators, marshals, rescue vehicles, generic vehicles, tents and more.
New Night lighting Configurations including lit up Grandstand, Pit Building and Town Centre.
Added 2021 National Layout.
New Camera Files.
New AI Files.
Packed extra files for upcoming loading optimizations.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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