Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.
Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.
Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
SIMBIN have today released the v1.1 update for GTR 2. You can grab it on the downloads page.
changes since GTR2 1.0.0.0:
—————————General
——-
• Fixed performance hit in Changeable Weather
• Fixed missing race groove in driving school
• Fixed Car number missing from results export
• Fixed inconsistency with “Pit Exit Arrow” UI option
• Fixed inconsistency with “Mirrors” UI option – Mirrors are now ON ingame when UI shows ON
• Fixed Custom Championship “European 360 Champions Cup” incorrect reference to “Dubai North”
• Fixed Custom Championships with F575s that contained duplicate drivers
• Improved car balance in custom Championship “Super Endurance Drivers Championship”
• Improved statistics tracking in Player Profile
• Allow manual pit control in Novice mode
• Fixed bug where some cars would not visibly show repaired body damage after pitstops
• Fixed bug where corner markers would no longer show after first car crossed the finish line
• Fixed bug where track award video was shown when no track was awarded
• Fixed bug where Wrong time indicator and position were displayed during some Driving lessons
• Added option to skip award videos
• Enabled “+auto” command line option on the dedicated server
• Fixed bug where “Show All” drivers lobby option was not working on first entry to Lobby
• Fixed bug where the Fuel and Tyre wear labels were inverted on the dedicated server
• Fixed bug where “-1/16 players” was sometimes shown on the in-game server UI
• Fixed bug where the Lobby lists would sometimes overflow the display areasTrack specific
————–
• Valencia
– Corrected an issue where the Pole position was on the wrong side of the track
– Fixed a bug where some terrain areas caused cars to flip
– Fixed a bug where the tirewalls graphics were corrupted by headlights
• Magny Cours
– Fixed low-res textures on some boards
– Fixed a bug where the track would cause a CTD on some hardware
• Spa Francorchamps
– Corrected a graphical issue on one of the curbsCar specific
————
• Murcielago
– Corrected a graphical issue on the right rear wheelarch
• Ferrari JMB 575
– Fixed a bug where the steering wheel was not disabled when the option for visible steeringwheel is unchecked—————-
IMPORTANT NOTES
• You will receive a “Version Mismatch” message if you attempt to connect to a server that is not running GTR2 1.1.0.0
GTR 2 – FIA GT Racing Game is a sports car racing simulator developed by Blimey! Games and SimBin Studios for PC and is a sequel to GTR. The game simulates the 2003 and 2004 FIA GT Championship racing series. It uses Image Space Incorporated’s rFactor engine as a codebase.