If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Studio 397 released an update for their rFactor 2 Monte-Carlo street circuit yesterday. It seems to tackle a number of different areas but I am especially pleased to see AI adjustments as at one time I thought rF2 had the best AI in the business… Maybe it can again soon.
Note that you can discuss rF2 in our new forum.
Official screenshots:
Revised Cut Corridors
Slightly safer AI lines between St Devote & Casino
Improved Armco Barrier Collision Meshes
Fixed lack of collisions on Media Centre in pit lane
Fixed collisions in T1 run-off
Regenerated real road profiles
Fixed Starter Worker Safety Car Animation
Fixed Some Illegal NoRainZones
Fixed Wet Road in Tunnel
Fixed some material errors
Fixed issues with marshals/yellow flags online
Updated Crowds
Removed Driveable tag from unnecessary objects
Slightly reduced rearview distance
Improved AI Fast Path
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