As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Studio 397 released an update for their rFactor 2 Monte-Carlo street circuit yesterday. It seems to tackle a number of different areas but I am especially pleased to see AI adjustments as at one time I thought rF2 had the best AI in the business… Maybe it can again soon.
Note that you can discuss rF2 in our new forum.
Official screenshots:
Revised Cut Corridors
Slightly safer AI lines between St Devote & Casino
Improved Armco Barrier Collision Meshes
Fixed lack of collisions on Media Centre in pit lane
Fixed collisions in T1 run-off
Regenerated real road profiles
Fixed Starter Worker Safety Car Animation
Fixed Some Illegal NoRainZones
Fixed Wet Road in Tunnel
Fixed some material errors
Fixed issues with marshals/yellow flags online
Updated Crowds
Removed Driveable tag from unnecessary objects
Slightly reduced rearview distance
Improved AI Fast Path
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