Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Milestone released the first update for AMA Supercross 4 a couple of days ago. I personally haven’t encountered any bugs (on PC), but will welcome the graphical improvements on riders, bikes, and tracks, which I haven’t yet figured out how to get look as sharp as the in-game screenshots the developer releases despite the fact I’m running in 4K on an RTX 3080…
You are welcome to discuss and ask about this sim in our (new) AMASC forum.
Here are their release notes:
Thanks for your feedback, riders! Here is just a first update fixing some issues. We are aware there are other bugs to fix and we are working hard on that. The next patch, we are now working on, will address the main issues in Career mode.
Added new online game mode: Qualifying online
Minor improvements on Race Director feature
Minor graphic improvements to bikes and riders
Minor graphic improvements to tracks
Minor improvements to AI
Fixed cycling weather condition on Compound
Minor graphic improvements to UI
Minor fixes
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