As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
I didn’t know enough to know why this was important enough to get DLC, but was able to read enough here to know that many consider it the greatest season ever… Here is the text from Milestone’s DLC page:
Buy Historical Monster Energy Cup 2011 and race the historic event in the Sam Boyd Stadium (Las Vegas).
It includes:
– Qualifications
– Last Chance Qualifiers
– Event (3 different races, 10 laps each)
And screenshots (with riders that don’t appear to tie-in with the results of the 2011 Vegas event):