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Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

 

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Milestone released the first update for AMA Supercross 4 a couple of days ago. I personally haven’t encountered any bugs (on PC), but will welcome the graphical improvements on riders, bikes, and tracks, which I haven’t yet figured out how to get look as sharp as the in-game screenshots the developer releases despite the fact I’m running in 4K on an RTX 3080…

You are welcome to discuss and ask about this sim in our (new) AMASC forum.

Here are their release notes:

Thanks for your feedback, riders! Here is just a first update fixing some issues. We are aware there are other bugs to fix and we are working hard on that. The next patch, we are now working on, will address the main issues in Career mode.

Added new online game mode: Qualifying online
Minor improvements on Race Director feature
Minor graphic improvements to bikes and riders
Minor graphic improvements to tracks
Minor improvements to AI
Fixed cycling weather condition on Compound
Minor graphic improvements to UI
Minor fixes

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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