Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
This is interesting… Paid DLC ($6.06 USD) for a car I had never heard of? Let’s start off by talking about what this car actually is, and go from there…
The 1000-horsepower eX ZERO is the first electric racing car specifically developed for eSports racing and the RCCO World eX Championship. It has four-wheel drive, and a power-to-weight ratio of 1:1. The eX ZERO reaches a top speed of over 236 mph in the lowest drag configuration, and is challenging to drive even for professional racing drivers.
In many ways this is similar to what iRacing just did with their fictional Dallara iR-01, working closely with a real-world racing designer to bring forward a car specifically for eSports. But what eSports? Well, maybe this is an indicator on a series that will be implemented in rFactor 2’s upcoming competition system.
How do I feel about this? Well, pretty much the same as I did about the car iRacing made. I don’t care. It seems cool, and I’m really interesting to see it being implemented in online competition (still waiting on that rFactor 2 competition system…) The main difference between this effort and the one from iRacing is that rFactor 2 users didn’t look down on other products having generic/fictional cars. *cough, iRacing users, cough*
Screenshots below videos.
The three videos below cover the design, deployment, and show Rudy can Buren lapping Spa:
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