Featured

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.

 

Share This Page

Facebook Twitter Reddit

Tagged Software

Support RSC

Please support us by not blocking ads on our domain. We have disabled Google Ads to increase page speed and would appreciate your support instead via PayPal, Patreon, YouTube Membership or by using any of the affiliate links below. Have any other ideas of how to support? EMail.
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
HumbleFanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42

This is interesting… Paid DLC ($6.06 USD) for a car I had never heard of? Let’s start off by talking about what this car actually is, and go from there…

The 1000-horsepower eX ZERO is the first electric racing car specifically developed for eSports racing and the RCCO World eX Championship. It has four-wheel drive, and a power-to-weight ratio of 1:1. The eX ZERO reaches a top speed of over 236 mph in the lowest drag configuration, and is challenging to drive even for professional racing drivers.

In many ways this is similar to what iRacing just did with their fictional Dallara iR-01, working closely with a real-world racing designer to bring forward a car specifically for eSports. But what eSports? Well, maybe this is an indicator on a series that will be implemented in rFactor 2’s upcoming competition system.

How do I feel about this? Well, pretty much the same as I did about the car iRacing made. I don’t care. It seems cool, and I’m really interesting to see it being implemented in online competition (still waiting on that rFactor 2 competition system…) The main difference between this effort and the one from iRacing is that rFactor 2 users didn’t look down on other products having generic/fictional cars. *cough, iRacing users, cough*

Screenshots below videos.

The three videos below cover the design, deployment, and show Rudy can Buren lapping Spa:










No replies yet

Loading new replies...

About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

Podcast

Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.