Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
iRacing recently deployed their sixth patch to the 2020 Season 3 update. It looks like a nice all-round list of fixes. You can see the changelog below:
iRACING UI: (04.09.03)
Current Series and Up Next
– In Table view, fixed an issue where hovering the mouse over a logo was displaying a flashing tooltip.
– In Table view, a tooltip has been added to the column header for Registration Closes.
– A tooltip has been added to Unranked Series to clarify that participation in these events does not count towards Minimum Participation Requirement (MPR).
AI Racing
– Fixed an issue where adding a new AI Driver to an existing AI Roster was resetting the AI Drivers’ car numbers to default sequential values.
Search and Filter
– Fixed an issue where several special characters ([ ] .) were causing an error when input into any Search field.
Spotting
– Fixed an issue where Spotting was failing instead of prompting the user to download and/or purchase any needed updates or content in order to join as a Spotter.
Clock
– Fixed an issue where the UI clock was sometimes using the local system clock instead of the iRacing Server clock.
SIMULATION:
Connection
– Fixed an issue that could cause a crash during session transition from Open Practice to Race.
Rendering
– Fixed an issue where SMP on GTX1000 series GPU’s often clipped out a pixel’s width of the image on the right edge of the middle and/or right monitors, creating one or two lines down the display where only sky would render. This was especially noticeable if running three-screen mode on a single monitor.
Car Paints
– Fixed an issue where custom specular maps were getting removed from a car after a new team driver swapped into the car.
Controllers
– Logitech keyboard backlight support has been disabled due to a bug in the latest GHUB software that causes a lockup of iRacing on exit.
– – We are working on a proper fix for this issue.CARS:
NASCAR Cup Series Chevrolet Camaro ZL1
– Drag has been increased slightly.
NASCAR Cup Series Ford Mustang
– Drag has been increased slightly.
NASCAR Cup Series Toyota Camry
– Drag has been increased slightly.
TRACKS:
Daytona International Speedway
– (NASCAR Road) – For the new chicane:
– – An additional gain-time penalty has been added.
– – Two additional brake marker boards have been added.
– – Curbs have been upgraded to turtle curbs with a yellow and blue color scheme.
– – Blue tire barriers have been adjusted.
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