Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
A couple of days ago (sorry for late posting) Codemasters released v1.07. This is quite an extensive update, and you can see the changelog below:
Keep Fighting Foundation DLC pack is now available (screenshots below)
Addressed a crash when accessing mail resulting from changes within leagues
Addressed a crash that could be seen when spectating a multiplayer race
Splitscreen resolution has been increased
In splitscreen player two will no longer change the race strategy for player ones when editing their own
Player will no longer be offered an incorrect 0 stop strategy alternative during a race that requires a pit stop
Jeff will now give the correct Championship Standings information during a race
Brake boards are now present at turn 12 at Brazil
F1 cars use the players chosen number in multiplayer
Career modes will now progress correctly when Simulating races with Formation Lap turned on
Fixed a performance issue when running Steam in offline mode
In unranked others players will no longer be seen to be given points after failing to finish a race
Purple fastest lap times are now easier to read on the race results
Improvements to the item preview images so they’re higher resolution
Glove textures have been improved under certain conditions on track where they were previously appearing lower resolution
Players will no longer be penalised for overtaking the safety car in a pit lane entrance or exit
Players can no longer overtake the safety car once it is ready to return to the pit lane
F2 sprint race grid will always correctly reflect the result from the feature race
Updated a number of F2 lap records
F2 Races in Vietnam are now the correct number of laps
If the player is eliminated in qualifying 1 parc ferme rules will now correctly apply
After a formation lap time gaps will now be shown correctly
Addressed an issue where all participants in a weekly event would not be awarded points
Nationality flag is now correctly displayed on Mercedes race suits
Various other stability and bug fixes
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →