Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.
Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.
Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Wrench’s developer have today posted an update that carries over from Discord, giving details of what they have been working on. Firstly, they have done another total rework of desktop interactions in what should be a much better solution than any of the past desktop interaction methods. Those changes have spiraled into a lot of new content and new features, including:
– Multi part carry. Keep dissimilar parts in clumps/piles during disassembly and move them around together. This is a pretty intuitive way to handle small parts. Parts related to a job or a corner of the car end up clustered together.
– Parts bins with local physics simulations for small parts
– Repack able boxes
– Garage furniture. Storage shelves, tire racks, work surfaces, etc. all snapped into a grid system in the garage.
– Customizable garage flooring tiles
– New lift posts, oil drain tank, etc.
– Peg board with hardware, pegbins, tool storage etc.
– New tools. Several types of manual ratchets, combination wrenches
– New hatchback street car. Either in this build or shortly after players will all start with street cars. Exocets and catfish will only exist as kits players build and won’t be able to be bought in running condition
– New garage. Players now start in a more modest residential garage located in a small neighborhood
– Jack stands: Players now start with jack stands instead of a lift
Here is some related media that was also posted: