Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
A new beta update for Wrench has been released, and with Build 148 comes VR finger threading, desktop mode tweaks, hatchback and garage art updates.
Patch Notes (Build 148)
-VR finger threading
-Torque wrench bug fixes
-Desktop: Fix bug preventing placing sockets into organizer while holding tool
-Desktop Fix input priority bugs and place and throw (left v right hand)
-Changes to texture memory pool size at each texture quality setting
-Adjusted denoiser settings for raytraced reflectionsHatchback art improvements:
New materials for car paint and dirt
Engine bay detailing pass including seam filler and spot welds
Rework of front fenders and hood
Added plastic trim pieces into the design
Two tone body work with black lower body line-Garage art improvements (see screenshots)
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