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An Interview with Terence Groening; Master of Physics

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

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Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.

Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.

Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

Kylotonn have released a patch for WRC Generations that does appear to fix a large amount of issues with the software. Check out the long list of fixes below:

Leagues

– Fixed an issue where the timing was set to 00’00” when the player was DNF.
– In Amateur Leagues, players that didn’t participate are not displayed anymore.
– Point attribution system as been changed for daily and weekly challenges.
– Allowed users to display the rankings for previous weeks.
– Optimized tooltips.
– Fixed the display of some groups being wrong.
– For Weekly Challenges, Car Setup and Tyre Choice are now taken into account for the whole rally instead of the first special only.
– Added tooltips in Car Setup.

Clubs

– Added saving the car deformation depending on collisions.
– Fixed saving the car deformation after a DNF.
– The car deformation save is now online.
– Fixed an issue occuring when using a custom livery in a realistic rally. The fix implies that it is no longer possible to use custom liveries in this mode.
– For rallies, Car Setup and Tyre Choice are now taken into account for the whole rally instead of the first special only.
– Added tooltips in Car Setup.

Cars & Physics

– Fixed a throttle issue where it was only effective when pressed at near maximum.
– Fixed an issue where it was possible to accelerate even with the clutch engaged when using a peripheral.
– Fixed an issue where the car was going backwards after pressing the throttle briefly.
– Fixed several issues linked to the Car Setup and restrictions depending on the type of car.
– Fixed some car setup modifications being incompatible with semi-auto, virtually changing to manual.
– Fixed an animation problem when using a steering wheel peripheral.
– Optimized using rain tyres on wet roads, they should now give more of an advantage compared to dry tyres.
– Fixed the display of a Licensing Rallye sticker on custom liveries of the Yaris WRC.

Environments

– Fixed the presence of an invisible obstacle in Turkey SSS Marmaris.
– Fixed several collision & respawn problems on multiple stages.

UI

– Fixed an issue when navigating in the camera choice interface.
– Optimised the display of DLC liveries and stickers, by adding DLC icon on content tiles in: Livery Catalog, vitrine-showroom, stickers editing list, stickers catalog.

Audio

– Fixed an issue when choosing the female co-pilot voice in Career and other modes, now the global setting in the Game Settings menu will be used instead.
– Fixed a sound issue on Audi Quattro and Skode Fabia.
– Other minor interface and environment sound fixes.

PC Only

– Fixed an FFB issue when disconnecting and reconnecting the Fanatec GT DD Pro.
– Added information linked to RT and LT buttons for Logitech Pro wheel.
– Fixed some Nvidia DLSS option interdependencies.
– Fixed crash when changing Thrustmaster API setting.

PS4|5 only

– Fixed users with system language set to Japanese not being able to create a new team or save a new livery.
– Game Credits updated
– Fixed the wrong car displayed in Catalog vitrine-showroom if the user doesn’t have the DLC
– Fixed an issue related to waiting for terrain loading when we start a custom race
– Fix rendering mode not applying when we change it (requiring a game restart)
– Solo league hub ranking display fixed
– Fixed a penalty issue on starting race too early after countdown
– Fixed possible default textures on drivercards
– Fixed an issue with slider options related to pad vibration
– Compute number of players/teams going down in leagues
– Fixed Teams league history period number
– Fix sponsors objectives won’t trigger anymore in shakedowns
– Prevent crash in PaceNoteManager when trying to go to next pacenote
– Fixed female audio pacenotes during onboarding tuto
– Mute all meaningless sounds during the loading

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