As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Kylotonn have released a new update for WRC Generations that updates consoles to catch up with PC and fixes league progression on all platforms. It doesn’t fix the throttle issue which is still a reason for many not to drive the product.
I kinda feel sorry for the developers on this one now, as they’re not getting much positivity on Reddit.
Patch notes:
Consoles Only Fixes
– Fixed an issue when exceeding 255 stickers in editor.
– Changed the lowest League name from “Beginner” to “Amateur”.
– Fixed a display issue in Clubs leaderboards where it only showed the 10 best scores.
– Fixed an issue when playing more than a single promotion/relegation animation in one instance of the game.
– Fixed an issue with the hybrid launch control gauge.
– Fixed an issue with TCS, where some power was lost at low speed if it was activated.
– Fixed a display issue on brake disks under specific conditions.All Platforms
– Fixed a progression save issue in Leagues.