Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Kylotonn have today deployed the first PC update for WRC Generations, including a number of fixes for reported issues along with implementing NVIDIA’s DLSS 3.
Patch Notes:
Nvidia
Nvidia DLSS3 integrated
Fixed several issues with Nvidia DLSS2Catalogue
Fixed wrong car displayed in vitrine-showroom if the user doesn’t have the DLC
Career Mode
Fixed sponsors objectives won’t trigger anymore in shakedowns
Crash fixed in PaceNoteManager when trying to go to next pacenoteLeagues
Solo league hub ranking display fixed
Compute number of players/teams going down in leaguesTeams
Fixed league history period number
Tutorial
Fix female audio pacenotes during onboarding tuto
Others
Game credit update
Fixed rendering mode not applying when the you changed it
Mute all meaningless sounds during the loading
Fixed an issue with slider options related to pad vibration
Fixed a penalty issue on starting race too early after countdown
Fixed an issue related to waiting for terrain loading when we start a custom race
Fixed an incorrect texture on drivercards
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