If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Kylotonn have today deployed the first PC update for WRC Generations, including a number of fixes for reported issues along with implementing NVIDIA’s DLSS 3.
Patch Notes:
Nvidia
Nvidia DLSS3 integrated
Fixed several issues with Nvidia DLSS2Catalogue
Fixed wrong car displayed in vitrine-showroom if the user doesn’t have the DLC
Career Mode
Fixed sponsors objectives won’t trigger anymore in shakedowns
Crash fixed in PaceNoteManager when trying to go to next pacenoteLeagues
Solo league hub ranking display fixed
Compute number of players/teams going down in leaguesTeams
Fixed league history period number
Tutorial
Fix female audio pacenotes during onboarding tuto
Others
Game credit update
Fixed rendering mode not applying when the you changed it
Mute all meaningless sounds during the loading
Fixed an issue with slider options related to pad vibration
Fixed a penalty issue on starting race too early after countdown
Fixed an issue related to waiting for terrain loading when we start a custom race
Fixed an incorrect texture on drivercards
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