Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Kylotonn have posted on Reddit to confirm that after their last update throttle is “working as designed” and the fact that it is unresponsive until nearly fully-pressed is “normal auto-gear box behaviour of the car”.
This is confusing because, as commenters confirm in the Reddit thread and all over social media, if you set the gearbox to fully manual the throttle still does the same thing.
Reddit text:
Hello drivers,
When we released the latest update on Friday, December 2 we addressed a major issue with the throttle:
• Fixed a throttle issue where it was only effective when pressed at near maximum
Today we wanted to provide more details about the current state of the throttle as some of you still consider this technical aspect as not properly working. On our side, we consider that following last week fixes the throttle is now working as designed.
This is a notion of settings purely related to driving and here it doesn’t reflect a problem with the accelerator or even with your peripheral, this is the normal auto-gear box behaviour of the car.
We are keeping a close eye on your feedback and reports of other issues posted here and on other social channels in order to improve the quality of WRC Generations as we have done so far since the game’s release.
Thank you for your understanding!
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