Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.
Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.
Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Kylotonn have posted on Reddit to confirm that after their last update throttle is “working as designed” and the fact that it is unresponsive until nearly fully-pressed is “normal auto-gear box behaviour of the car”.
This is confusing because, as commenters confirm in the Reddit thread and all over social media, if you set the gearbox to fully manual the throttle still does the same thing.
Reddit text:
Hello drivers,
When we released the latest update on Friday, December 2 we addressed a major issue with the throttle:
• Fixed a throttle issue where it was only effective when pressed at near maximum
Today we wanted to provide more details about the current state of the throttle as some of you still consider this technical aspect as not properly working. On our side, we consider that following last week fixes the throttle is now working as designed.
This is a notion of settings purely related to driving and here it doesn’t reflect a problem with the accelerator or even with your peripheral, this is the normal auto-gear box behaviour of the car.
We are keeping a close eye on your feedback and reports of other issues posted here and on other social channels in order to improve the quality of WRC Generations as we have done so far since the game’s release.
Thank you for your understanding!