This Footwork–Arrows car had a disastrious 1991 season. Firstly it couldn’t fit its engine, the Porsche 3512 3.5 V12, but even when it did it was heavy, slow, and unreliable. By mid-season the team redesigned the chassis to fit a Hart-prepared Cosworth-Ford DFR V8 engine, but that only led to a season high 10th-place finish in the Japanese Grand Prix.
First seen in sim racing with F1GP (1992).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
KT have released an awesome document to support their upcoming release, giving users complete information on how to personalize controller input and output either via the UI or via direct file modification.
Description:
Every player has personal expectations when it comes to driving a racing wheel. Some prefer strong feedback; others prefer more emphasis on tyre slip feedback while driving on gravel for example. While developing WRC Generations we wanted to make sure you can configure axes and wheel feedback to have your racing wheel behave as you want it to. This documentation explains how to optimize racing wheel settings in WRC Generations.
Contents:
1. In-game settings
A. Axes
B. Wheel effects and feedback2. Configuration File
A. Hardware config
B. Software config3. Telemetry
You can grab the file from Reddit or our downloads page.
If you have already purchased WRC Generations, here are the unlock times for it: