As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
KT have released an awesome document to support their upcoming release, giving users complete information on how to personalize controller input and output either via the UI or via direct file modification.
Description:
Every player has personal expectations when it comes to driving a racing wheel. Some prefer strong feedback; others prefer more emphasis on tyre slip feedback while driving on gravel for example. While developing WRC Generations we wanted to make sure you can configure axes and wheel feedback to have your racing wheel behave as you want it to. This documentation explains how to optimize racing wheel settings in WRC Generations.
Contents:
1. In-game settings
A. Axes
B. Wheel effects and feedback2. Configuration File
A. Hardware config
B. Software config3. Telemetry
You can grab the file from Reddit or our downloads page.
If you have already purchased WRC Generations, here are the unlock times for it:
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