Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
KT have released an awesome document to support their upcoming release, giving users complete information on how to personalize controller input and output either via the UI or via direct file modification.
Description:
Every player has personal expectations when it comes to driving a racing wheel. Some prefer strong feedback; others prefer more emphasis on tyre slip feedback while driving on gravel for example. While developing WRC Generations we wanted to make sure you can configure axes and wheel feedback to have your racing wheel behave as you want it to. This documentation explains how to optimize racing wheel settings in WRC Generations.
Contents:
1. In-game settings
A. Axes
B. Wheel effects and feedback2. Configuration File
A. Hardware config
B. Software config3. Telemetry
You can grab the file from Reddit or our downloads page.
If you have already purchased WRC Generations, here are the unlock times for it:
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