Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
2016 season DLC available via free DLC. Official screenshots:
RRE/R3E is a free-to-play racing simulator that allows sim racers to race a variation of cars and tracks from all around the world.
iR is a subscription-based online service that allows sim racers to race a variation of cars and tracks from all around the world.
NR2003 is a simulation of the 2003 NASCAR Winston Cup. It featured a selection of chassis and all tracks from the real-life schedule.
NR2002 is a simulation of the 2002 NASCAR Winston Cup. It featured a selection of chassis and all the tracks from the real-life schedule.
A demo version of NR2002 was released as a standalone “game” called Super Snack 500.
N4 is a groundbreaking simulation of the 2001 NASCAR Winston Cup. It featured a selection of chassis and all tracks from the real-life schedule for the first time.
The NASCAR Craftsman Truck Series Expansion Pack was an official addon for NASCAR Racing 3 (1999) that added six real-world racing tracks and the 1999 NASCAR Truck and Truck Series schedule.
The pack added Evergreen, Heartland Park, I-70, Las Vegas, Louisville and Portland.
A night version of Texas was also included.
N3 featured the 1999 NASCAR Winston Cup and Busch Grand National Division drivers, teams and tracks with the exception of Daytona and Pocono. However, Daytona was later made available via a Daytona 500 program giveaway at the 2000 Daytona 500.
A later add-on for N3 added the NASCAR Craftsman Truck Series and relevant content.
The first title from Papyrus to include all three major NASCAR series without the use of paid additions, NASCAR Racing 1999 Edition was unfortunately a graphically updated NASCAR Racing 2 underneath the surface. By the time of its release there were more advanced simulations coming on the market.
GPL is a simulation of the 1967 Formula One World Championship. It includes 11 tracks (10 from the real-life schedule) and allows the player to choose from seven period cars.
Official 1997 Busch Grand National Series addon for NASCAR Racing 2, featuring many drivers, teams and tracks from the Busch series.
NASCAR Racing 2 is a 1996 racing video game by Papyrus Design Group based on the NASCAR Winston Cup Series of the same year, with a later addon for the 1997 Busch Grand National Series. It featured many drivers, Gen-4 chassis and tracks from both series.
Papyrus developed this title and released multiple NASCAR-based video games with incremental changes up until their transition to the “GPL engine” used in NASCAR Racing 4.
The NASCAR Track Pack was an official addon for NASCAR Racing (1994) that added seven real-world racing tracks.
The pack added Charlotte, Dover, Pocono, Rockingham, Richmond, Sears Point and North Wilkesboro.
N1 is a simulation of the 1994 NASCAR Winston Cup. It featured a selection of chassis and engines, nine tracks, and had an official addon with seven more.