Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Mike Lescault of Papyrus has shared a current track list and driver list with the community via Thor on the rec.autos.simulators newsgroup. His post confirms Kyalami (South Africa), Mexico City, Monza (Italy), Mosport (Canada), Rouen (France), Watkins Glen (USA) and Zandvoort (Holland).
What’s interesting on this list is Rouen, which hosted Formula One in 1952, 1957, 1962, 1964 and 1968. This does raise a query on exactly what season the sim is to be based off, but Bandini (listed below), died after the Monaco Grand Prix in 1967.
The driver list (below) is interesting, and suggests that Ferrari, Brabham, Lotus, Honda and Cooper may appear as cars.
Thor’s post text:
Here is the promised track-listing for GPL.
(Just received it from Papy’s Mike Lescault).Bear in mind though that this is NOT a COMPLETE list; only
those tracks for which the licensing negotiations are done
are listed:Kyalami
Mexico City
Monza
Mosport
Rouen
Watkins Glen
ZandvoortThe same is valid for this list of featured drivers:
Chris Amon
Lorenzo Bandini
Jean-Pierre Beltoise
Joakim Bonnier
Jack Brabham
Jim Clark
Ritchie Ginther
Dan Gurney
Graham Hill
Denis Hulme
Jacky Icks
Chris Irwin
Jochen Rindt
Pedro Rodriguez
Jo Siffert
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