Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
A new ‘hotfix’ has been released for TrackDayR that includes as many fixes and tweaks as would be expected in a regular patch. Most notable changes include new physics, animations and bugfixes.
Changelog
NEWS
– new physics terrain system
– new physical roll resistance and wheel sway speed damping
– new sinking system based on soil type
– new power delivery system
– new calculating tire contact area to ground (patch) based on dynamic load on wheel
– new experimental tire gyroscopic inertia moment
– new collision system to prevent crashing
– new extra lean crash also in dirt was only present in roads
– new options combined brakes
– new separate brake power adjustment ( front / rear )
– new semi-automatic clutch
– new “HAND SCRAPE” animation (default button D-pad up)IMPROVEMENTS
– improved wheels angular velocity calculation ( hotfix for vibrations on engine delivery )
– improved brake pressure algorithm
– improved stoppie management
– improved body force on whip return
– improved lean speed linkage between normal and wheeling riding
– improved steering management in wheelies
– improved wheelie balance management
– improved wheelie steering algorithm that made landings weird (and flow imo)
– improved transfer load for atv & proto
– improved steering for atv & protoHOTFIX
– bugfix ATV and PROTO
– hotfix on lean straightening in popup/bounce
– hotfix engine on the rise/fall of revs.
– hotfix engine on the limiter
– hotfix CoG ( bouncy? )
– hotfix stoppie
– hotfix bouncy suspension
– hotfix base CoG for rear wheel tireload/spin
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →