A new ‘hotfix’ has been released for TrackDayR that includes as many fixes and tweaks as would be expected in a regular patch. Most notable changes include new physics, animations and bugfixes.
Changelog
NEWS
– new physics terrain system
– new physical roll resistance and wheel sway speed damping
– new sinking system based on soil type
– new power delivery system
– new calculating tire contact area to ground (patch) based on dynamic load on wheel
– new experimental tire gyroscopic inertia moment
– new collision system to prevent crashing
– new extra lean crash also in dirt was only present in roads
– new options combined brakes
– new separate brake power adjustment ( front / rear )
– new semi-automatic clutch
– new “HAND SCRAPE” animation (default button D-pad up)IMPROVEMENTS
– improved wheels angular velocity calculation ( hotfix for vibrations on engine delivery )
– improved brake pressure algorithm
– improved stoppie management
– improved body force on whip return
– improved lean speed linkage between normal and wheeling riding
– improved steering management in wheelies
– improved wheelie balance management
– improved wheelie steering algorithm that made landings weird (and flow imo)
– improved transfer load for atv & proto
– improved steering for atv & protoHOTFIX
– bugfix ATV and PROTO
– hotfix on lean straightening in popup/bounce
– hotfix engine on the rise/fall of revs.
– hotfix engine on the limiter
– hotfix CoG ( bouncy? )
– hotfix stoppie
– hotfix bouncy suspension
– hotfix base CoG for rear wheel tireload/spin
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