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NASCAR Racing 3: The Sim That Never Was

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

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Cleveland Burke Lakefront Airport

Burke Lakefront Airport in Cleveland, Ohio, United States has been used by IndyCar since July 4, 1982. A fully functioning airport the rest of the year and shut down for the event, the race was very popular amongst fans, as the long, wide, runways allowed for side-by-side racing, fast speeds, and superb passing zones around the entire track.

First seen in sim racing with IndyCar Racing (1993).

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

Sim racing historic databaseRSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
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Laps + More

1985

Ralt RT3-84 + More

Revs

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

A new ‘hotfix’ has been released for TrackDayR that includes as many fixes and tweaks as would be expected in a regular patch. Most notable changes include new physics, animations and bugfixes.

Changelog

NEWS

– new physics terrain system
– new physical roll resistance and wheel sway speed damping
– new sinking system based on soil type
– new power delivery system
– new calculating tire contact area to ground (patch) based on dynamic load on wheel
– new experimental tire gyroscopic inertia moment
– new collision system to prevent crashing
– new extra lean crash also in dirt was only present in roads
– new options combined brakes
– new separate brake power adjustment ( front / rear )
– new semi-automatic clutch
– new “HAND SCRAPE” animation (default button D-pad up)

IMPROVEMENTS

– improved wheels angular velocity calculation ( hotfix for vibrations on engine delivery )
– improved brake pressure algorithm
– improved stoppie management
– improved body force on whip return
– improved lean speed linkage between normal and wheeling riding
– improved steering management in wheelies
– improved wheelie balance management
– improved wheelie steering algorithm that made landings weird (and flow imo)
– improved transfer load for atv & proto
– improved steering for atv & proto

HOTFIX

– bugfix ATV and PROTO
– hotfix on lean straightening in popup/bounce
– hotfix engine on the rise/fall of revs.
– hotfix engine on the limiter
– hotfix CoG ( bouncy? )
– hotfix stoppie
– hotfix bouncy suspension
– hotfix base CoG for rear wheel tireload/spin

Related Software

TrackDayR

The motorcycle driving simulator that aims to reproduce the emotions of a trackday. Challenge your friends on TrackDayR and climb the leaderboards of players all over the world.

 
 
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