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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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A new ‘hotfix’ has been released for TrackDayR that includes as many fixes and tweaks as would be expected in a regular patch. Most notable changes include new physics, animations and bugfixes.

Changelog

NEWS

– new physics terrain system
– new physical roll resistance and wheel sway speed damping
– new sinking system based on soil type
– new power delivery system
– new calculating tire contact area to ground (patch) based on dynamic load on wheel
– new experimental tire gyroscopic inertia moment
– new collision system to prevent crashing
– new extra lean crash also in dirt was only present in roads
– new options combined brakes
– new separate brake power adjustment ( front / rear )
– new semi-automatic clutch
– new “HAND SCRAPE” animation (default button D-pad up)

IMPROVEMENTS

– improved wheels angular velocity calculation ( hotfix for vibrations on engine delivery )
– improved brake pressure algorithm
– improved stoppie management
– improved body force on whip return
– improved lean speed linkage between normal and wheeling riding
– improved steering management in wheelies
– improved wheelie balance management
– improved wheelie steering algorithm that made landings weird (and flow imo)
– improved transfer load for atv & proto
– improved steering for atv & proto

HOTFIX

– bugfix ATV and PROTO
– hotfix on lean straightening in popup/bounce
– hotfix engine on the rise/fall of revs.
– hotfix engine on the limiter
– hotfix CoG ( bouncy? )
– hotfix stoppie
– hotfix bouncy suspension
– hotfix base CoG for rear wheel tireload/spin

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