If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Steam’s Early Access system requires a product to get a certain amount of support when a company is seeking approval. That’s where this product is at right now, and it appears it could do with our help.
So if motorcycle simulations interest you at all, head on over to their Steam listing and add it to your wishlist.
TrackDayR, formerly Bike Sim Experience, has been in development for a while and is being developed by a small Italian three-man team under the name MadCow (no relationship to rFactor modder “ModCowie”).
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