Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Steam’s Early Access system requires a product to get a certain amount of support when a company is seeking approval. That’s where this product is at right now, and it appears it could do with our help.
So if motorcycle simulations interest you at all, head on over to their Steam listing and add it to your wishlist.
TrackDayR, formerly Bike Sim Experience, has been in development for a while and is being developed by a small Italian three-man team under the name MadCow (no relationship to rFactor modder “ModCowie”).
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