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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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Another major update was released for TrackDayR yesterday. This is one of their bigger updates and includes a lot of AI adjustments, adjustments to the rider animations and two new tracks; Italianring and Toshana GP.

They’ve also teased a new bike on their Discord:

Full build notes:

NEW

Italianring Track

Toshana PG Track

Rider animation on bike

AI

New “EYE” System for AI riders

New check free space on track

New start system

General

change rider movement

improved performance for setting ( low and very low )

Physics

changed rider to bike transfer weight

improved stability of chain pull calculation

change check impact wheel/avatar

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