Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
TrackDayR now has a 500cc 2-Stroke bike inspired by old GP bikes like you’d see in the late 1990’s. With no traction control, no antiwheel, no power on low rpm and no automatic blipper, it’s sure to be a challenge… Check out the release notes below.
NEW CONTENT
500cc 2 STROKES Grand Prix bike
HotFix
Several bugfixing
Core
Unity3D update on the last version
Photon update on the last versionPhysics
NEW Real steer joint simulation
Leaning by contact
Contact point from curveGameplay
On-screen tutorials in game
On-screen tutorials during loading screenAnimations
manual blip throttle on downshifting (if there isn’t autoblipper on the bike)
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