Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
TrackDayR now has a 500cc 2-Stroke bike inspired by old GP bikes like you’d see in the late 1990’s. With no traction control, no antiwheel, no power on low rpm and no automatic blipper, it’s sure to be a challenge… Check out the release notes below.
NEW CONTENT
500cc 2 STROKES Grand Prix bike
HotFix
Several bugfixing
Core
Unity3D update on the last version
Photon update on the last versionPhysics
NEW Real steer joint simulation
Leaning by contact
Contact point from curveGameplay
On-screen tutorials in game
On-screen tutorials during loading screenAnimations
manual blip throttle on downshifting (if there isn’t autoblipper on the bike)
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