Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
This new TrackDayR build is one of the largest I have seen come from this small development team and includes a feature they say has never been seen in a motorcycle videogame: A front and rear holeshot system (only available with the new GP bike). They’ve also made significant updates to the physics and braking behavior, updated Unity engine to allow NVIDIA DLSS and added a sky system that allows you to pick the time of day (from four current presets).
There are also two new tracks, SharkBay Circuit and Motor Arena Circuit and the new GP-spec “GP1000”.
NEW
SharkBay Circuit
Motor Arena CIrcuit
GP specs motorbike called GP1000
HOLESHOT Device (front and rear, the rear one can be used on corner exit)
Time of the day with 4 presets
Unity3d Framework
Updated to new stable build 2021.2
Improved materials on all our assets
Graphics
Improved Dynamic Resolution system to stabilize performances
Added Nvidia DLSS support for RTX Graphics Cards
Added Physics Sky with ambient lights and clouds calculation
Physics
Improved Engine brake and rear brake managment
Improved low rpm engine algorithm
Improved wheels inercia when they not touch the ground
Improved rider push on footpegs and handlebars
Improved wheight transfer algorithm
Improved chain pull algorithm
Improved wheight distribution algorithm based on drag
IMPORTANT NOTICE : All the old mods (tracks or bikes) will not work with this current build. To all the MODDERS, please export your project with unity3d 21.2 and re-upload it!
We will evaluate in the next days if to clear leaderboards (maybe partially)
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →