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This new TrackDayR build is one of the largest I have seen come from this small development team and includes a feature they say has never been seen in a motorcycle videogame: A front and rear holeshot system (only available with the new GP bike). They’ve also made significant updates to the physics and braking behavior, updated Unity engine to allow NVIDIA DLSS and added a sky system that allows you to pick the time of day (from four current presets).

There are also two new tracks, SharkBay Circuit and Motor Arena Circuit and the new GP-spec “GP1000”.

NEW

SharkBay Circuit

Motor Arena CIrcuit

GP specs motorbike called GP1000

HOLESHOT Device (front and rear, the rear one can be used on corner exit)

Time of the day with 4 presets

Unity3d Framework

Updated to new stable build 2021.2

Improved materials on all our assets

Graphics

Improved Dynamic Resolution system to stabilize performances

Added Nvidia DLSS support for RTX Graphics Cards

Added Physics Sky with ambient lights and clouds calculation

Physics

Improved Engine brake and rear brake managment

Improved low rpm engine algorithm

Improved wheels inercia when they not touch the ground

Improved rider push on footpegs and handlebars

Improved wheight transfer algorithm

Improved chain pull algorithm

Improved wheight distribution algorithm based on drag

IMPORTANT NOTICE : All the old mods (tracks or bikes) will not work with this current build. To all the MODDERS, please export your project with unity3d 21.2 and re-upload it!

We will evaluate in the next days if to clear leaderboards (maybe partially)

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