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Footwork FA12

This FootworkArrows car had a disastrious 1991 season. Firstly it couldn’t fit its engine, the Porsche 3512 3.5 V12, but even when it did it was heavy, slow, and unreliable. By mid-season the team redesigned the chassis to fit a Hart-prepared Cosworth-Ford DFR V8 engine, but that only led to a season high 10th-place finish in the Japanese Grand Prix.

First seen in sim racing with F1GP (1992).

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

This new TrackDayR build is one of the largest I have seen come from this small development team and includes a feature they say has never been seen in a motorcycle videogame: A front and rear holeshot system (only available with the new GP bike). They’ve also made significant updates to the physics and braking behavior, updated Unity engine to allow NVIDIA DLSS and added a sky system that allows you to pick the time of day (from four current presets).

There are also two new tracks, SharkBay Circuit and Motor Arena Circuit and the new GP-spec “GP1000”.

NEW

SharkBay Circuit

Motor Arena CIrcuit

GP specs motorbike called GP1000

HOLESHOT Device (front and rear, the rear one can be used on corner exit)

Time of the day with 4 presets

Unity3d Framework

Updated to new stable build 2021.2

Improved materials on all our assets

Graphics

Improved Dynamic Resolution system to stabilize performances

Added Nvidia DLSS support for RTX Graphics Cards

Added Physics Sky with ambient lights and clouds calculation

Physics

Improved Engine brake and rear brake managment

Improved low rpm engine algorithm

Improved wheels inercia when they not touch the ground

Improved rider push on footpegs and handlebars

Improved wheight transfer algorithm

Improved chain pull algorithm

Improved wheight distribution algorithm based on drag

IMPORTANT NOTICE : All the old mods (tracks or bikes) will not work with this current build. To all the MODDERS, please export your project with unity3d 21.2 and re-upload it!

We will evaluate in the next days if to clear leaderboards (maybe partially)

Related Software

TrackDayR

The motorcycle driving simulator that aims to reproduce the emotions of a trackday. Challenge your friends on TrackDayR and climb the leaderboards of players all over the world.

 
 
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