Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
A new patch released today for TrackDayR that includes a decent array of fixes and tweaks as listed below.
Changelog:
– NEW now you can add normal and maskmap in clothes
– NEW skin import in bike choose menu
– NEW timeattack discord notifications
– NEW MX Rear Tyre model
– NEW MX stand menu positioning
– NEW flat style on handle file configuration
– NEW dynamic lean calculation system*
– updated sit in air animation (MX)
– improved elbow positioning
– improved tilt and foot position when cornering (MX seated)
– improved sidecar stability
– bugfix phisical terrain sink simulation
– bugfix lowrpm clutch/engine stall
– bugfix suspension physics calculation
– bugfix on ramps
– bugfix fall through map
– bugfix strange backflips with backward weight and rear brake
– working on balance point and turning on wheelie attitude
– adjustment of rear wheel slowdown in air that caused immediate rpm drop after jump
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