Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
A new patch released today for TrackDayR that includes a decent array of fixes and tweaks as listed below.
Changelog:
– NEW now you can add normal and maskmap in clothes
– NEW skin import in bike choose menu
– NEW timeattack discord notifications
– NEW MX Rear Tyre model
– NEW MX stand menu positioning
– NEW flat style on handle file configuration
– NEW dynamic lean calculation system*
– updated sit in air animation (MX)
– improved elbow positioning
– improved tilt and foot position when cornering (MX seated)
– improved sidecar stability
– bugfix phisical terrain sink simulation
– bugfix lowrpm clutch/engine stall
– bugfix suspension physics calculation
– bugfix on ramps
– bugfix fall through map
– bugfix strange backflips with backward weight and rear brake
– working on balance point and turning on wheelie attitude
– adjustment of rear wheel slowdown in air that caused immediate rpm drop after jump
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