If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Thrustmaster have released an update for the T248, their recently released racing wheel for Xbox X/S, making it fully compatible with Assetto Corsa Competizione on the Microsoft consoles.
The wheel’s LED dashboard display and key mappings are now fully synced with ACC, allowing for full telemetry to be displayed (including tire pressure, race position, speed etc).
ACC has been working nicely on console for a while now after the initial release having a few performance issues. The newer-generation consoles are slightly more powerful and it’s now a genuine way to get an almost PC-like experience, so I figured I may as well post this.
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