Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Thrustmaster have released an update for the T248, their recently released racing wheel for Xbox X/S, making it fully compatible with Assetto Corsa Competizione on the Microsoft consoles.
The wheel’s LED dashboard display and key mappings are now fully synced with ACC, allowing for full telemetry to be displayed (including tire pressure, race position, speed etc).
ACC has been working nicely on console for a while now after the initial release having a few performance issues. The newer-generation consoles are slightly more powerful and it’s now a genuine way to get an almost PC-like experience, so I figured I may as well post this.
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