Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Originally released on PC in 1999 and followed up by a Dreamcast release in 2000, Spirit of Speed 1937 was an attempt to capture the infancy of motor racing before World War II.
It included 15 vehicles and nine tracks all selected from the period. While the PC version was more favorably received this game is also notable for its title of “worst video game of 2000” on Dreamcast.