Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.
Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.
Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Originally released on PC in 1999 and followed up by a Dreamcast release in 2000, Spirit of Speed 1937 was an attempt to capture the infancy of motor racing before World War II.
It included 15 vehicles and nine tracks all selected from the period. While the PC version was more favorably received this game is also notable for its title of “worst video game of 2000” on Dreamcast.
Originally working on the PC conversion of Wipeout for Psygnosis, Broadsword are most-known for Spirit of Speed 1937, a title that suffered greatly due to the original publisher being purchased and then ultimately was released too early under pressure from the new owner.
They went on to release a Paris-Dakar Rally title for PlayStation, but shut down a few years later.