Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Richard Burns Rally is a sim racing game, published by SCi and developed by Warthog with advice of WRC champion Richard Burns.
It was released in July 2004 for PlayStation 2, Xbox, Microsoft Windows, and in July 2005 for Gizmondo. Although reviews were mixed, the game is highly praised by gamers due to it’s complex physics engine and realistic portrayals of real-life courses.