As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Studio 397 published their roadmap today. I’ve summed up the details within below, but be sure to read their post for more information.
– New windscreen rain effects coming (see screenshot below).
– Tatuus cars (other than the new MSV F3-020) are all getting a round of updates.
– New release candidate will be published to the beta tab in Steam soon (see release notes for it below). A change of note is work on simulation loading times.
New release candidate release notes:
Game Loading
Optimizations to Game Loading and Series switching.
Optimizations to Texture Loading.
Added the ability to load cached track files from the component to improve loading times.
Improved shader loading and added pre-built shader cache to improve loading times.UI
Fixed an issue where Exaggerate Yaw would default to -80%
GFX
Minor pass on cloud texture balancing.
Adjusted PFX settings to allow for more exposure in low light conditions.Audio
Updated minimum number of audio effects to 32.
Modding
Updated ModDev to save and load CBASH and RRSHD files into track folders so that they can be packaged with content.
Detect if VisGroups affect collision and log this occurrence and in ModDev only show a pop up.
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