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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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Studio 397 today published their Dev Roadmap for September, 2020. Here are the nuggets of new news:

– Ferrari 488 GT3 EVO 2020 to be released tomorrow (Wednesday 9/30).
– PBR shader-updated version of the Nurburgring Nordschleife is nearly finished (screens below).
– Teased licensing announcement. Dom Duhan had a “day at the lakes”…

We could try to figure out the teaser, but probably next month we will find out more. The only lakes that spring to my mind are the Great Lakes, and those make me think of GM and Ford based in Detroit… Ford would be quite an interesting target. On the track side? Belle Isle?

Other than that it’s all news that has been reported on here during the previous month, including the GT3 BOP update and new Bentley.


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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

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