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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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Studio 397 released a new Formula E street circuit yesterday. The Rome E-Prix Circuit is a little over 2.860 km in length, giving this particular layout the distinction of being the longest lap in the history of Formula E racing. It is a mix many high speed sections with tight and complex sequences of corners, with a few 90 degree hairpins offering prime overtaking opportunities thrown into for good measure. The only disappointment I can sense with this is that it appears to be the old layout rather than the current one.

You can purchase the track DLC on Steam.

Official screenshots:

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