Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Studio 397 released a new Formula E street circuit yesterday. The Rome E-Prix Circuit is a little over 2.860 km in length, giving this particular layout the distinction of being the longest lap in the history of Formula E racing. It is a mix many high speed sections with tight and complex sequences of corners, with a few 90 degree hairpins offering prime overtaking opportunities thrown into for good measure. The only disappointment I can sense with this is that it appears to be the old layout rather than the current one.
You can purchase the track DLC on Steam.
Official screenshots:
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