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Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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Studio 397 posted their October, 2020 Dev Update today. There is a roundup of recent releases and quite some exciting information on releases due before the end of the year:

– Nurburgring fixes coming for kerbing that is missing from new PBR version
– New UI becoming default “before the end of the year”
– Development ceasing on 32-bit version, shouldn’t affect anyone
– Will support latest version(s) of 3D Studio Max with plugins going forward
– Competition system beta coming “in time for the holiday season” (see quoted info below)

So with the new UI in place, we have a solid basis for the competition system. Our primary goal is to ensure that the system provides everybody with something to race, every day and at every level. That requires an integration that makes participating in competitions as painless as possible.

We do that by making sure that once you’ve decided on the competition you want to join, we automatically subscribe you to any content you might need. If the competition uses content you need to buy, we will list that too and figure out the best deal for you to get the missing content. With the content in place, joining a session becomes painless. You just show up and register and as soon as it starts we automatically connect you to the server for your split. When you are done, the standings so far can be reviewed in the competition overview.

The first public beta should be released in time for the holiday season. The focus is on running a variety of competitions, trying out different formats and gathering feedback from the community about the direction they would like this to go in. Some parts of the system will not be immediately available, such as the rating system, a way to submit protests and endurance racing. Those are planned in the first half of 2021.

– UI rendering moving to separate thread which will stop the software appearing to have locked when transitioning
– Cadillac DPi-V.R licensed (render below)
– New car pack coming “close to holiday season” that will include the above Cadillac DPi-V.R
– God rays returning to the sim visuals soon (screenshot below)


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