Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Studio 397 posted their July, 2020 dev update a couple of days ago and it’s quite a big one. Here are the main bullet points:
– Update coming for the stock cars (screens, changelog below) that includes new tire compounds, reworked aero, 2018 rules package (when they were nicer to drive). Subscribe to this workshop item.
– Bentley Continental GT3 2020 coming soon (screens below).
– Loch Drummond (fantasy track) updated. Screens and changelog below, subscribe here.
– PBR update coming for Nurburgring (screens below).
– Bug fixing continues on longstanding issues.
– New UI becoming default soon.
– 32bit being dropped very soon.
Stockcar 2018 v2.10
Developed New Tire compounds for 24 tracks.
Default setups for each track tweaked
BOP tweaked per track
Engine torque/HP tweaked per Dyno sheet information on a Stock Car Engine
3D bodies exported with new PBR shaders.
Templates updated with Regions and contingencies layer
Adjusted Aero Package to represent 2018 package
Loch Drummond v1.23
Full PBR update
Added score tower
Added Big TV screen objects
Fixed smoothing on pit trucks
Small tweaks to terrain materials
Small adjustment to AI at uphill chicane
Fixed collision gaps
Improved smoothing on outer terrain
Fixed issues with shadow casting on tunnel
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