As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Studio 397 posted their July, 2020 dev update a couple of days ago and it’s quite a big one. Here are the main bullet points:
– Update coming for the stock cars (screens, changelog below) that includes new tire compounds, reworked aero, 2018 rules package (when they were nicer to drive). Subscribe to this workshop item.
– Bentley Continental GT3 2020 coming soon (screens below).
– Loch Drummond (fantasy track) updated. Screens and changelog below, subscribe here.
– PBR update coming for Nurburgring (screens below).
– Bug fixing continues on longstanding issues.
– New UI becoming default soon.
– 32bit being dropped very soon.
Stockcar 2018 v2.10
Developed New Tire compounds for 24 tracks.
Default setups for each track tweaked
BOP tweaked per track
Engine torque/HP tweaked per Dyno sheet information on a Stock Car Engine
3D bodies exported with new PBR shaders.
Templates updated with Regions and contingencies layer
Adjusted Aero Package to represent 2018 package
Loch Drummond v1.23
Full PBR update
Added score tower
Added Big TV screen objects
Fixed smoothing on pit trucks
Small tweaks to terrain materials
Small adjustment to AI at uphill chicane
Fixed collision gaps
Improved smoothing on outer terrain
Fixed issues with shadow casting on tunnel
rF2 is a simulation designed to simulate any type of multi-wheeled vehicle of any era, supports modding directly, and features an advanced physics, suspension, and tire model.