This Footwork–Arrows car had a disastrious 1991 season. Firstly it couldn’t fit its engine, the Porsche 3512 3.5 V12, but even when it did it was heavy, slow, and unreliable. By mid-season the team redesigned the chassis to fit a Hart-prepared Cosworth-Ford DFR V8 engine, but that only led to a season high 10th-place finish in the Japanese Grand Prix.
First seen in sim racing with F1GP (1992).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Studio 397 published their monthly roadmap today. Here is a condensed version of the new information:
– Lot of work behind the scenes evaluating and effectively rewriting the isiMotor engine in places. While this may not make a noticable difference to the user at this point, it should allow the developers to avoid issues in the future.
– The release candidate builds (which I think overly complicate things for the user and return it to the ISI endless beta feel) are still a work-in-progress concept. They are working on ways to help those testing the RC to know what has or has not been reported to the devs, etc.
– In development (no idea when these go to release candidate status or actually get released – see how annoying that is?) are a number of fixes, including a fix for the CTD when you tried to launch with a series selected that was uninstalled, the UI running high framerate, FFB settings not being immediately applied, package management refreshing, graphical glitches with the sky and in VR and wet reflections not showing correctly.
– Also in development (no idea when these will go public) is a replay overlay adjustment to show driver and car info including steering, brake, clutch, throttle and a g-force circle graph, display the correct driver before and after driver swaps and in a race session show the time remaining in a session.
– The Diriyah Formula E track will be released next week. Not sure if it will have missiles modelled.
– Another new track coming soon, described as “surprisingly fast, very technical and rather undulating layout that is an absolute blast to drive.”
– Azure (Monaco) and some other track updates in-progress, including PBR updates.
rF2 is a simulation designed to simulate any type of multi-wheeled vehicle of any era, supports modding directly, and features an advanced physics, suspension, and tire model.