Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
You don’t see this very often, but the developers at Studio 397 have decided to roll back their recent update and revert to an older v1.1123. They did attempt a couple of hotfixes to the recent release (including one I had only just added to the news item) but it appears that as I suspected in the news post, the problems run deeper than that. The ratio of problems being reported in the release thread was really high.
They released a statement to explain the actions taken:
Significant amounts of activity have been taking place here at Studio 397 over the last few days, following the recent release of build 6098993 on Monday evening. That update was always going to be a quite considerable sized build with a number of improvements and changes, however post deployment it has become apparent that several significant issues have crept into the latest release, as reported by our sim racing community on both the forum and our Discord channel.
We’ve worked hard in the intermediate to identify and rectify these issues, with recent hotfix updates resolving join lags and graphical glitches on cars within the Competition System, however it has become increasingly apparent that a more substantial investigation of the build stability and reported bugs will need to be undertaken.
With this in mind, we have taken the decision to revert to the release we deployed during the Winter Sale, with a few minor additional updates. In reality what this means is the last two major releases and some following hotfixes have been rolled back. A lot of those changes were modding improvements, but some of this might impact VR users navigating the UI. Rendering improvements to our clouds and showroom will also be re-introduced again later.
We appreciate this move will be frustrating for some of you, however we firmly believe this is the wisest course of action to minimize the impact to our community and get as many of you back on track and racing again as soon as possible.
As always, we appreciate the support and patience you have displayed during these last few days, and we look forward to continuing our forward trajectory with a much improved new build update in the very near future.
At least when stuff like this happens people can’t blame me for it anymore.
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