If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Studio 397 have announced some minor updates for the Vanwall Vandervell LMH tires, Lime Rock Park, Autodromo di Mores, Atlanta Motorsports Park, Botniaring, Longford and Brands Hatch, with most tracks getting track limits updates. Longford got what appears to be the most significant updates.
Vanwall 1.33
Real-life tire naming
Enhanced tire performance
Limerock Park 3.06
Fixed track limits at uphill chicane and pit entry
Mores 1.84
Comprehensive review and fix of track limits, including pit entry
Atlanta MP 1.32
XSector inconsistencies addressed
Botniaring 1.09
Resolved minor AI issues
Longford 1.12
Kings Bridge ambient noise fixed
LOD adjustments for improved visuals
Pit entry flow enhanced
River water reflection improvements
RearFlap availability ensured
Brands Hatch 1.07
Track limits fine-tuned on GP layout
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