Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Studio 397 have deployed a new build to Steam that will speed up the loading times in the software, among other fixes and tweaks.
Steam Build IDs:
Client: 7810236
Dedicated Server: 7810246
rF2 Build: 1.1126
Game Loading
Optimizations to Game Loading and Series switching.
Optimizations to Texture Loading.
Added the ability to load cached track files from the component to improve loading times.
Improved shader loading and added pre-built shader cache to improve loading times.UI
Fixed an issue where Exaggerate Yaw would default to -80%
GFX
Minor pass on cloud texture balancing.
Adjusted PFX settings to allow for more exposure in low light conditions.Audio
Updated minimum number of audio effects to 32.
Fixed: Number of audio effects sometimes resetting to 1.
Fixed: Audio cutting out after changing force feedback settings.Modding
Updated ModDev to save and load CBASH and RRSHD files into track folders so that they can be packaged with content.
Detect if VisGroups affect collision and log this occurrence and in ModDev only show a pop up.Controller Profile Updates (General)
Set Exaggerate Yaw to 0
Fixed various missing ‘Clutch-In’ entries that had been deleted by accident
Fanatec Podium Wheel Base DD1/2
Default “Steering resistance type”:0,
Added pedal inputs
Thrustmaster T300RS Racing wheel
Fixed mappings
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